(Go back to Campaign Manager )
Most adventures use a map – of the dungeon, the town, the forest... But in the Map frame you can display any graphics file (.jpg, .gif or .bmp) that you want. So, instead of a map, you could put the picture of: an interesting NPC, a special puzzle, writing in a strange language, an important item, etc. During play, you could turn the laptop around and show the players – “This is what the writing on the door looks like.”
Type in the filename or use the “Browse” button to find it. You can use relative path names: e.g. just "Maps\MyMap.jpg" will look in your current campaign path + "Maps\MyMap.jpg", for instance "D:\MyCampaign\Maps\MyMap.jpg". This way you can move campaigns around and still have valid references to your maps, as long as the directory structure is intact.
You can check the “Use Image from higher level” box to show the same picture as the parent adventure – for example, “Room 24” could be a child of “Level 2”, and use the same map. The same hotspots are used as well – this means you only need to define the hotspots for the top level rather than each adventure.
You can zoom in or out or use the “Fit to Screen” button to view the whole image. Use the “Edit Picture” to open your default picture editor. Use the scroll bars, or your mouse wheel to move the image if it does not fit all in the screen. Shift+Roll will move horizontally if both are possible.
Maps can also have Map Counters (movable pieces).
You can make clickable maps by defining 'hotspots' on the map:
First, select a type of hotspot in the box that says 'New Hotspot Creation'. You can make rectangular or circular (oval) hotspots.
Next, click and drag the hotspot on the map.
You can then link the hotspot to the description of the room it corresponds to. See Adventure Hyperlinks for more information on creating links. Another method of linking is to simply drag an adventure from the adventure tree onto the hotspot after its creation. Then, press enter to link to the description tab or add a @ and the name of the tab.
To clear a hotspot, right-click on it and select “Delete Hotspot”. You can also use this menu to change the hotspot link.
Note: you cannot make new hotspots from an adventure which has the 'Use Image from Higher Level' box checked. You must go to the parent adventure to change the hotspots. Any other changes to hotspots (deleting or renaming them) will not stick because they will be replaced by the parent adventure's (unchanged) version.
Move your mouse over one of the hotspots to see what it links to in the box above. Click on it to open that link.
If you check the “Show Hotspots” box, hotspots are shown as diagonal lines (choose the color in the Options Dialog ). This is most useful when drawing new hotspots (to remember where the old ones are), but once you're finished it's best to stop displaying them to see the map clearly. Select “Clear All” to delete all the hotspots.