|NAME|   |PLAYER|   |CAMPAIGN|   |ALIGNMENT|   |GENDER| |APPTITLE|
Character Sheet

|DATE|
Character Name Player Name Campaign Alignment Gender
|LEVELSTR|   |RACE|   |HEIGHT|   |WEIGHT|   |AGE|   |SIZE|
Levels Race Height Weight Age Size
|FOR,%g,0,5,1,1| |ENDFOR%g|
Abil   base   mod   current   mod
|STAT%g.NAME| |STAT%g.BASE| |STAT%g.BASEMOD| |STAT%g.TEMP| |STAT%g.TEMPMOD|
    Total   Current/Wounds   Subdual Damage   DR
HP |HP|     |DR|
AC   |AC| = |AC.BASE| + |AC.EQUIP| + |AC.ABILITY| + |AC.NATURAL| + |AC.MISC| + |AC.TEMP.ARMOR| + |AC.TEMP.NONARMOR| +  
    Total   Base   Armor   Dex   Natural   Misc   Conds
(Armor)
  Conds
(Other)
  Temp
AC FF    |AC.FLATFOOTED|  AC Touch    |AC.TOUCH| 
    Total   Dex   Misc
Initiative   |INITIATIVE| = |STAT1.MOD| + |INITIATIVEBONUS|     Speed   |SPEED|
Base Attack    |BAB|  Grapple    |GRAPPLE| 
|PICTURE9|
Saving Throw Total   Base   Ability   Magic   Temp     Conditional Mods   
Fortitude |CHECK.FORTITUDE.TOTAL| = |CHECK.FORTITUDE.BASE| + |STAT2.MOD| + |CHECK.FORTITUDE.MAGIC| +  
Reflex |CHECK.REFLEX.TOTAL| = |CHECK.REFLEX.BASE| + |STAT1.MOD| + |CHECK.REFLEX.MAGIC| +  
Willpower |CHECK.WILLPOWER.TOTAL| = |CHECK.WILLPOWER.BASE| + |STAT4.MOD| + |CHECK.WILLPOWER.MAGIC| +  
Attack Bonus Total   Base   Str   Size   Misc   Temp     Conditional Mods   
Melee |MELEE.TOTAL| = |BABONE| + |STAT0.MOD| + |SIZEMOD| +   +  
Ranged |RANGED.TOTAL| = |BABONE| + |STAT1.MOD| + |SIZEMOD| +   +  
Attack Bonus Total   Base   Dex   Size   Misc   Temp
SKILLS Max Ranks Class  |MAXRANKSCLASS|
Max Ranks Cross  |MAXRANKSCROSS|
|FOR,%s,0,COUNT[SKILLS],1,1,1| |ENDFOR%s|
Skill Name Abil Total
Bonus
Abil
Mod
Ranks Misc/
Armor
 |SKILL%s|     |SKILL%s.ABILITY|     |SKILL%s.TOTAL|     |SKILL%s.ABMOD|     |SKILL%s.RANK|     |SKILL%s.MISC| |SKILL%s.ARMORCHECK|
|FOR,%w,0,COUNT[ATTACKS],1,1,1|
Weapon Total
Attack Bonus
Damage Critical
|WEAPON%w.NAME| |WEAPON%w.TOTALHIT| |WEAPON%w.DAMAGE| |WEAPON%w.CRIT|
Hand Range Weight Size Type Special Properties
|WEAPON%w.HAND| |WEAPON%w.RANGE| |WEAPON%w.WEIGHT| |WEAPON%w.SIZE| |WEAPON%w.TYPE| |WEAPON%w.SPECIAL|

|ENDFOR%w| |FOR,%a,1,COUNT[ARMOR],1|
Armor Type AC Bonus Check Pen.
|ARMOR%a.NAME| |ARMOR%a.TYPE| |ARMOR%a.TOTALAC| |ARMOR%a.CHECKPEN|
Max Dex Spell Fail Speed Weight Magic Special Properties
|ARMOR%a.MAXDEX| |ARMOR%a.SPELLFAIL|% |ARMOR%a.SPEED| |ARMOR%a.WEIGHT| |ARMOR%a.MAGIC| |ARMOR%a.SPECIAL|

|ENDFOR%a|
AMMUNITION
 |AMMO0.NAME|
ooooo ooooo
ooooo ooooo
 |AMMO1.NAME|
ooooo ooooo
ooooo ooooo
 |AMMO2.NAME|
ooooo ooooo
ooooo ooooo
 |AMMO3.NAME|
ooooo ooooo
ooooo ooooo

|FOR2,%e,%f,1,COUNT[ITEMS],2| |ENDFOR%e|
EQUIPMENT
Item Eq? Qty Wt Cost Item Eq? Qty Wt Cost
|EQ%e.NAME| |EQ%e.EQUIPPED| |EQ%e.QTY| |EQ%e.WT| |EQ%e.COST| |EQ%f.NAME| |EQ%f.EQUIPPED| |EQ%f.QTY| |EQ%f.WT| |EQ%f.COST|
Equipped Weight: |EQUIPPEDWEIGHT| lbs Total Weight: |TOTALWEIGHT| lbs Total Value: |TOTALVALUE| gp

CARRYING CAPACITY
Light |LOAD.LIGHT| Medium |LOAD.MEDIUM| Heavy |LOAD.HEAVY|
Lift Over Head |LOAD.OVERHEAD| Lift Off Ground |LOAD.OFFGROUND| Push or Drag |LOAD.PUSH|
COINS
pp:
|CASHPP|


gp:
|CASHGP|


sp:
|CASHSP|


cp:
|CASHCP|


VALUABLES
|VALUABLES|


EXPERIENCE POINTS
Current: |XP|

Next Level: |XPNEXTLEVEL|
DESCRIPTION
Eye Color: |EYECOLOR|, Hair Color: |HAIRCOLOR|
Deity: |DEITY|
Back story: |BACKSTORY|



NOTES
SA: |SPECIALATTACKS|
SQ: |SPECIALQUALITIES|
|NOTES|




|FOR,%f,1,COUNT[FEATS],1,1| |ENDFOR%f|
FEATS/SPECIAL ABILITIES
|FEAT%f|
FEAT NOTES
|FILTER:CUSTOMVAR:RageBbnQty| Barbarian Rages left today: |CUSTOMVAR:RageBbnQty|.
|ENDFILTER:CUSTOMVAR:RageBbnQty| |FILTER:CUSTOMVAR:BardicMusicQty| Bardic Music uses left today: |CUSTOMVAR:BardicMusicQty|.
|ENDFILTER:CUSTOMVAR:BardicMusicQty| |FILTER:CUSTOMVAR:LayOnHandsQty| Lay on Hands healing left today: |CUSTOMVAR:LayOnHandsQty| hp.
|ENDFILTER:CUSTOMVAR:LayOnHandsQty| |FILTER:CUSTOMVAR:SmiteEvilQty| Smite Evil uses left today: |CUSTOMVAR:SmiteEvilQty|.
|ENDFILTER:CUSTOMVAR:SmiteEvilQty| |FILTER:CUSTOMVAR:SmiteGoodQty| Smite Good uses left today: |CUSTOMVAR:SmiteGoodQty|.
|ENDFILTER:CUSTOMVAR:SmiteGoodQty| |FILTER:CUSTOMVAR:StunningFistQty| Stunning Fist uses left today: |CUSTOMVAR:StunningFistQty|.
|ENDFILTER:CUSTOMVAR:StunningFistQty| |FILTER:CUSTOMVAR:ShadowJumpQty| |CUSTOMVAR:ShadowJumpQty| feet of Shadow Jump left today.
|ENDFILTER:CUSTOMVAR:ShadowJumpQty| |FILTER:CUSTOMVAR:WildShapeQty| Wild Shape uses left today: |CUSTOMVAR:WildShapeQty|.
|ENDFILTER:CUSTOMVAR:WildShapeQty| |FILTER:CUSTOMVAR:LycanName| Lycanthrope base animal: |CUSTOMVAR:LycanName|.
|ENDFILTER:CUSTOMVAR:LycanName| |FEATINFO|
LANGUAGES
|LANGUAGES|
|FILTER:SPELLS| |FILTER:SPELLSPAGE|
|ENDFILTER:SPELLSPAGE|
SPELLS
Spell Notes: |SPELLNOTES|
|STARTSPELL| |SPELLCLASS.HEADER|
    0 1 2 3 4 5 6 7 8 9
|CLASS%t.FULLNAME|
Spells per day  |SLOT%t.0| |SLOT%t.1| |SLOT%t.2| |SLOT%t.3| |SLOT%t.4| |SLOT%t.5| |SLOT%t.6| |SLOT%t.7| |SLOT%t.8| |SLOT%t.9|
Spell Save DC  |SPELLDC%t.0| |SPELLDC%t.1| |SPELLDC%t.2| |SPELLDC%t.3| |SPELLDC%t.4| |SPELLDC%t.5| |SPELLDC%t.6| |SPELLDC%t.7| |SPELLDC%t.8| |SPELLDC%t.9|
|END.SPELLCLASS.HEADER| |SPELLCLASS.USED.HEADER|
    0 1 2 3 4 5 6 7 8 9
|CLASS%t.FULLNAME|
Spells per day  |SLOT%t.0| |SLOT%t.1| |SLOT%t.2| |SLOT%t.3| |SLOT%t.4| |SLOT%t.5| |SLOT%t.6| |SLOT%t.7| |SLOT%t.8| |SLOT%t.9|
Spells Used Today                     
Spell Save DC  |SPELLDC%t.0| |SPELLDC%t.1| |SPELLDC%t.2| |SPELLDC%t.3| |SPELLDC%t.4| |SPELLDC%t.5| |SPELLDC%t.6| |SPELLDC%t.7| |SPELLDC%t.8| |SPELLDC%t.9|
|END.SPELLCLASS.USED.HEADER| |SPELL.PRELEVEL|
|END.SPELL.PRELEVEL| |SPELL.LINE| |END.SPELL.LINE| |SPELL.POSTLEVEL|
%l: |SPELL%a| |SPELLBOXES%a||SPELLTIMESMEM%a| |SPELL%b| |SPELLBOXES%b||SPELLTIMESMEM%b| |SPELL%c| |SPELLBOXES%c||SPELLTIMESMEM%c|
|END.SPELL.POSTLEVEL| |ENDSPELL| |ENDFILTER:SPELLS| |FILTER:PSIONIC| |FILTER:PSIONICPAGE|
|ENDFILTER:PSIONICPAGE|
PSIONIC POWERS

|STARTPSIONIC| |SPELLCLASS.HEADER|
Psionic Power Points
Total:
|TOTALPP|
PP Left:


    0 1 2 3 4 5 6 7 8 9
|CLASS%t.FULLNAME|
Spells per day  |SLOT%t.0| |SLOT%t.1| |SLOT%t.2| |SLOT%t.3| |SLOT%t.4| |SLOT%t.5| |SLOT%t.6| |SLOT%t.7| |SLOT%t.8| |SLOT%t.9|
Spell Save DC  |SPELLDC%t.0| |SPELLDC%t.1| |SPELLDC%t.2| |SPELLDC%t.3| |SPELLDC%t.4| |SPELLDC%t.5| |SPELLDC%t.6| |SPELLDC%t.7| |SPELLDC%t.8| |SPELLDC%t.9|
|END.SPELLCLASS.HEADER| |SPELLCLASS.USED.HEADER|
    0 1 2 3 4 5 6 7 8 9
|CLASS%t.FULLNAME|
Power Save DC  |SPELLDC%t.0| |SPELLDC%t.1| |SPELLDC%t.2| |SPELLDC%t.3| |SPELLDC%t.4| |SPELLDC%t.5| |SPELLDC%t.6| |SPELLDC%t.7| |SPELLDC%t.8| |SPELLDC%t.9|
|END.SPELLCLASS.USED.HEADER| |SPELL.PRELEVEL|
|END.SPELL.PRELEVEL| |SPELL.LINE| |END.SPELL.LINE| |SPELL.POSTLEVEL|
%l: |SPELL%a| |SPELL%b| |SPELL%c|
|END.SPELL.POSTLEVEL| |ENDPSIONIC| |ENDFILTER:PSIONICS|