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The conditions frame offers a quick way to view and edit the most common conditions that a creature can be under. Every one of these conditions, plus the many more conditions specific for spells, can be edited in the Conditions Editor . Another way to set these conditions is by using the Condition Setter . To learn more about conditions and how they are applied, see About Conditions .
Check Boxes: If a check box for a particular condition is checked, then the creature has that condition. Simply click on the check box to set/remove a condition.
Text Boxes: a text box accompanies each condition. If it is empty, then this means that the condition has no expiration – it will stay active until the DM removes it. If it isn't empty, then the number in it is the number of rounds until that condition expires. Longer times are displayed with the format '2h30m4' which gives the number of hours, minutes and rounds respectively. The last number is in rounds (10 rounds per minute). To set the expiration, simply type in the number of rounds (or use the '#h#m#' format). The initiative at which the condition will expire is the initiative of the creature whose turn it is to act. For example:
- An evil sorcerer, acting on round 3, initiative count 18, casts a spell that blinds Marcus for 5 rounds. The DM selects Marcus, enters 5 in the text box next to “Blinded”. Now Marcus will be blinded until round 8, on initiative count 18, at which point DM Genie will warn that the condition has expired. Until then, the effect of being blinded is calculated and all stats are adjusted.
- Marcus uses a potion of invisibility that renders him invisible for 90 minutes. Check the 'Invisible' box and enter '1h30m' in the box next to it. '1h30m' is the same as 900 rounds – you can enter either.
Four dropdown lists allow you to set the cover, concealment, fatigue and/or fear of any creature. These conditions do not normally automatically expire, but if you wish, use the Condition Setter to set expiration for these conditions. The label above the list summarizes the game effect.
Uncommon conditions, for example conditions from spells set using the Condition Setter , are displayed here. Uncheck a box to remove that condition. Hover the mouse on the conditions' name to get a summary of its effects.
Six counters are available to help keep track of other conditions or durations. The first box holds the name of the counter. The second box holds the number of rounds left until it expires. For example, if a dragon can use its breath weapon every 1d4 round, you could create a “Breath Weapon In” counter. When the dragon has used its breath weapon, you roll a d4 and get 3. So, you set the second text box to 3, and in 3 rounds DM Genie will warn you that the counter “Breath Weapon In” has expired.
Here are some ways you can use the counters:
- Breath weapons
- Summoned monster's existence
- Time until the creature can use a special ability
- Duration of a magic item's effect
- Duration of a monster's special quality or ability
- Time until the door is magically barred (or some other event)
- Time until the monsters get reinforcements
This rich text box displays a summary of the effects of all active conditions. This can be useful because it also displays special notes (underlined) for active conditions, usually effects that aren't automatically calculated by DM Genie. This box is not visible when running at 800x600, but you can still get the information by using the Current Character->Detailed Bonuses->Condition Summary menu.